Product Designer (Level Designer)
I returned to Level Design after two projects as a Quest Designer, bringing together my expertise in both disciplines to craft engaging content for Assassin's Creed Valhalla. My primary work focused on the Eurvicscire region, where I designed memorable gameplay experiences, compelling environments, and rich narrative-driven spaces.
Here are some key highlights:
Key Contributions:
Assault Gameplay • Sub-region Ownership • Location Design Highlights • Additional Contributions
Key Contributions:
This was a complex and rewarding challenge, blending combat, narrative tension, and creative problem-solving while transitioning from an on-site to a fully remote setup halfway through due to the pandemic.
Key Contributions:
Key Contributions:
Key Contributions:
Key Contributions:
Key Contributions:
Additional Contributions:
This experience allowed me to grow as a creative problem-solver, storyteller, and cross-disciplinary collaborator, crafting memorable player experiences and contributing to the rich world of Assassin’s Creed Valhalla.
Assassin's Creed Valhalla is an action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the 12th major installment and the twenty-second release in the Assassin's Creed series, and a successor to the 2018 game Assassin's Creed Odyssey. Set in 873 AD, the game recounts a fictional story of the Viking invasion of Britain. The player controls Eivor, a Viking raider who becomes embroiled in the conflict between the Brotherhood of Assassins and the Templar Order.