Making Fetch Quests Fun and Rewarding

I reimagined traditional fetch quests by incorporating humor, emotional storytelling, and thoughtful objective placement to create engaging and memorable player experiences. Collaboration with Narrative Designers was key to making these quests feel rewarding and impactful.

Say That Again! Quest

Key Contributions:

  • Objective: Inject humor to make fetch quests more enjoyable.
  • Approach: Collaborated with a Narrative Designer to craft witty dialogue and strategically placed collectible items, allowing players to feel clever by pre-collecting them.
Flowers for the Dead Quest

Key Contributions:

  • Objective: Create a meaningful fetch quest with emotional impact.
  • Approach: Designed a journey through curated scenic vistas culminating in a Viewpoint discovery. The story led to a heartfelt twist, leaving a lasting impression on players.

Character Quest Ownership - Mikkos Questline, Hephaistos Islands

Working remotely with Level Designers from Chengdu, I contributed to designing quests in the Hephaistos Islands, balancing narrative and gameplay needs while minimizing environmental changes. This experience strengthened my skills in collaborative problem-solving and adaptive quest design.
School of Hard Knocks Quest

Key Contributions:

  • Explored non-lethal, arena-style fights with fun, player-driven dialogue choices that could lead to character growth and allyship.
Doctor’s Pet Quest

Key Contributions:

  • Navigated design challenges by working within an established region, collaborating with the Chengdu studio to creatively integrate quests while minimizing changes.
  • This pre-pandemic remote collaboration experience honed my skills in cross-studio communication and problem-solving before there were established protocols and tools to aid in doing this more effectively.

Additional Contributions:

  • Onboarded new team members, sharing best practices in quest and level design.
  • Wrote flavor text and contributed to brainstorming narrative beats for quests.

This project was a rewarding opportunity to deepen my quest design expertise while leveraging my level design background, ultimately contributing to a rich and immersive player experience.


Assassin's Creed Odyssey is a 2018 action role-playing video game developed and published by Ubisoft. It is the eleventh major installment, and twentieth overall, in the Assassin's Creed series and the successor to 2017's Assassin's Creed Origins. Set in the year 431 BC, the plot tells a fictional history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary who fights for both sides as they attempt to unite their family and uncover a malign cult.